3 Features for Literacy Games on Android Platform.
Mobile phone app development companies work in tandem with
education institutions to create applications that use the experiential
learning format to engage children as individuals and groups through
activities. Android is the leading mobile operating system with over 1 billion
applications in its app market, the Google Play Store. It has greater reach
since the open source platform is available on smartphones, wearable device, and
tablets in multiple price ranges. This gives it's market place greater reach
among the target audience for the applications worldwide.
We take a look at 3 features for literacy games on the Android platform that
can aid in creating a rich learning experience for kids.
1. Animation for engagement:
Animated figures with lots of colors and multimedia engage students of
all age group. With older students, the trend leans towards high-quality
original images and animating facts and figures so that they leap or zoom into
prominence. This aids recalling the facts and also helps in understanding
concepts. Background noises, music, and even recorded voice clips augment the
efficacy of the visual tools.
2. Games and Interaction:
Instead of a question bank or tests with multiple choice questions, if the
tests are presented as games, where user can challenge others or score
themselves, like in quizzes, with prizes and levels they can cross, the entire
learning session becomes interesting and engaging. The advantage of an
application is students can work at their own pace and distract themselves by
exploring various aspects of the application. If a game is added to the
application it enables students to engage in the application and not just view
it passively.
3. Use voice recordings, camera and other device feature for personalizing
the experience:
The mobile device features such as mike, camera,
flash etc. can be used to extend the application features and creating a
personalized user experience. For instance, a student can probably record the lesson in their own voice or scribble notes with a stylus pen on the sideline
while reading text on the application. They can use the camera to feed them
image for characters in a game or for an animated cartoon series among other
things.



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